PM3.02 - Meta Knight - Subaction - EscapeF

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Stats

IASA: None
Fully Intangible: 5-13
Direction Reverse Frames: 14
Subaction Index: 0x44

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.852, unk: 0 }
  2. AsyncWait(3.0)
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(11.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. ReverseDirection

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. AsyncWait(4.0)
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(734)
  3. SyncWait(8.0)
  4. SoundEffect1(782)
  5. SyncWait(8.0)
  6. SoundEffect1(780)
  7. SyncWait(15.0)
  8. SoundEffect1(743)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  2. GenerateArticle { article_id: 0, subaction_only: true }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(16)] }